Once more, I would personally strongly recommend often doing this initially otherwise avoid away from your own SuperUpdate callback

Once more, I would personally strongly recommend often doing this initially otherwise avoid away from your own SuperUpdate callback

Talking about useful: you iterate regarding it as soon as you would like to know for people who collided with one thing, or what kind of point. It informs you hence collision areas (towards the SCC) you struck, and you can a bunch of data where the collision occured in accordance with just what object. Thus to answer the question: you could iterate over it at any time, however, I would personally strongly recommend only doing it throughout your SuperUpdate callbacks.

When you’re attempting to generate a system in addition SCC that executes an enroll/Stay/Get-off possibilities, this is obviously you are able to.

You’re right regarding the purpose of the latest Pill Collider: it’s simply here giving most other things something you should collide that have.

You could definitely has actually good kinematic rigidbody for the SCC node (if you ask me), however, I don’t know just what objective it might suffice.

You will find constantly had the Supplement Collider match precisely towards spheres, however, i don’t have really any excuse I’m able to remember you to definitely they might be asked to become.

In retrospect, I am thinking I should simply place your feet and you may see function as lowest and you can uppermost spheres during the runtime, once the I’m unable to developed an application for which you won’t require which as the way it is.

Remember whenever losing vertically to your an interlock collider, the exact distance you might travelling without clipping through it would be comparable to the fresh peak of your own whole control, besides just one sphere (because the no matter if only the head are pressing the latest interlock collider, the whole controller would-be recursively forced back onto the facial skin). (more…)

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